Update 23.03.25
The main idea behind the changes in update 23.03.25 is to give the player a more active role in the country development, and to give you a reason to come back to the overview map every one in a while.
Variables like your "Reputation" and the "Safety" or "Freedom" of your citizens are slowly decreasing when you do nothing against it, but they can be improved on the overview map.
Reputation allows Ryen the use of new, powerful battle skills, but only while it's above a certain value. Therefore, the player has the choice whether to not care about these skills, or prepare himself before tough battles by raising his reputation again.
[Some buildings on the overview map need to be constructed again, even if you unlocked them earlier in your save, since the triggers which saves what building is done was changed in some cases.]
Changes:
- The country overview map now has a real-time based system instead of a turn system. This means all productions and constructions happens in real time while the game is running.
- The player has to actively gather resources that were produced once the production is done on this map.
- All timers run even while you're not on the map. Which means you can start a bunch of slow production, leave the map, and come back later once they're done.
- When you gather a produced resource, it'll show what you got with a picture that fades away, rather than a text message. You can move while the image is shown. This is intended to increase the pace of the system, otherwise it would be too many text windows that stop the player constantly.
- The overview map doesn't use your gold anymore, but has it's own "Budget" system. You need a certain amount of available budget for construction projects. Budget is automatically generated over taxes, which the player can collect every few minutes, or by one of the new constructions.
- The "Finances, Laws, and Policies" screen was adjust to the new country system. The choices on this screen now mostly affect what varibales like "Faith" for your country increase or decrease each time you collect the taxes. Due to the changes, most buttons on this screen were reset to the default option, and have to be manually set to your prefered way again when you continue an old save file.
The finances screen can now be accessed via an icon on the overview map, not just from the dialog with the treasurer David in your throne room. - David does not give you gold from the country taxes anymore.
- Several new resources and buildings were added to the country overview map.
- All resource producing buildings have the option to show the recipes for their type of resources.
- You can only have a limited amount of construction at the same time. Building the new "construction guild" will increase your amount of construction teams.
- The values for things like "Safety" or "Happiness" of your country were changed. Buildings like watchtowers create such "Safety" over time, and the player has to gather it like a finished product.
- The construction costs for all buildings on the overview map were changed, to fit to the new resources and the production speed.
- It's not necessary to repair Bitterroot Farm to produce resources there anymore. Instead, the production is just slower until you had the events to repair the farm.
- A storage screen shows you all the resources you have. You have a maximum limit for all resources together, but also an individual limit, to prevent people from spam producing everything without thinking about what they really need right now. If you gathered too many unnecessary resources, and it blocks your storage, you can throw away resources on this storage screen screen.
- The costs to recruit new vanguard leaders has been adjusted to the new system.
- The costs of the fortification upgrades in the command center screen were adjusted to the new system.
- You get budget instead of supplies now as a possible reward for bonus battles.
- Bonus battles now don't appear randomly anymore, but have a cooldown timer. The timer can be reduced with a research.
- The laboratory and university now have separated research screens.
The screen of the lab of the overview map and the general research when you go into the lab in character aren't connected by a "switch" button anymore.
- The user interface shows you in the top left corner if constructions, training, researches, and requests are available, working, or done. It also shows the storage limit, your budget amount, and your reputation.
- Variables like „Reputation“ or "Safety" currently decrease every ~2,5 mins by a random value from 1 to 4.
- A new trading screen, which you can access via an icon near Havaria Port on the overview map.
- The crafting for vangaurd equipment in the armory, and the trading caravan in front of Aldlyn were removed from the country overview map. The caravaan can be found in a similar way on the new trading screen. - You automatically get the new key item "Country Management Map" when you are on the overview map, which allows you to enter the overview map from anywhere where you can use the teleport stone as well.
- Intelligence service upgrade removed from Witton.
- Horses were removed as a resource on the overview map.
- Val's event which gave you +20 Recruits was removed.
- Fire events were removed, but might return in a different way.
- A "request" system gives you up to 6 randomized requests for resources. These requests go from simple to very complex, and increase the reputation value.
The reputation from requests and expeditions is needed for some new skills:
Supported Outburst: Does physical damage against one enemy. Costs 15 TP. The damage is 1x ATK higher than the normal attack, but has additional 2x ATK on top of it when the reputation is at 100 or higher.
Supported Gust: Does magic wind element damage against all enemies. Costs 30 MP. Deals 2x M.ATK more damage while reputation is at 100 or higher.
Supportive Shout: Heals 60% HP of all party members when your reputation is above 100, else 30%. Costs 50 MP.
You get the first skill near the EXIT button once reputation is at 15+, the second skill near the windmill for flour after you build it and with Chiyo in your party, and the third skill near Thremten when the church was build and Mira is in your party.
The use of such a skill reduces reputation by 10. Which means you have to increase your reputation again on the overview map after using the skills a few times.
Due to the long development time and complexity of these new features in the overview map, I'd greatly appreciate all feedback for balancing and bug reports.
I added new character sprites for Allisa, Ashryn, Cassedy, Cremia, Deulari, Elmyra, Fang, Manticore Mia, Naomi, Nemelphia, Rena, Rina, Waterspirit, Worilla, Zaleria, and Zentha. Thanks to Knightlock for his work with these sprites. He also made new sprites for Arevis, Baemeth, Spidergirls, Jiangshi, grey and red imps, and Citrinne. (Character sprites are the small figures that walk on the maps, not the full body CG images)
For the next update, I plan to continue the events of Varea after the story with her and Jeanne. The idea is that it'll be a quick update, with Varea's events and all bug and spelling mistake fixes reported for the overview map changes, so that you don't have to wait too long for those fixes.
Special shout-out to Themil who does an amazing job at improving the Renryuu wiki https://renryuu.miraheze.org
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Get Renryuu: Ascension
Renryuu: Ascension
Hentai RPG Maker game
Status | In development |
Publisher | |
Author | RyenSaotome |
Genre | Role Playing |
Tags | Erotic, Fantasy, harem, Hentai, Monster Girls, Open World, Romance, RPG Maker, Story Rich, Turn-Based Combat |
Languages | English |
More posts
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- Update 24.10.2329 days ago
- Hotfix 24.09.2953 days ago
- Hotfix 24.09.2656 days ago
- Update 24.09.2458 days ago
- Update 24.09.1369 days ago
- Update 24.08.2786 days ago
- Update 24.08.09Aug 09, 2024
- Update 24.07.05Jul 05, 2024
- Bugfix update 24.06.03Jun 03, 2024
Comments
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in the new update, do you have to build stuff all over again like the brothel? what happens to all the ladies that worked there before the update?
A few buildings like lumberjacks have to be re-constructed, but by far not all of them. If did not affect any locations in the rest of the game.
Micromanagement king or adventurer? Not sure what you want in this game, but this update really got me excited when I saw it and quickly logged off when I played for a few minutes. The adventuring was what I liked the most of the game and the micromanagement is really insane now.
There's a reason why government and even kings from the past had advisors or some sort of hierarchy.
It does look good, but takes a lot out of the game. Haven't tested it on running the game from start, but I hate the fact you say it's real time. Kills a lot from the RPG and the adventuring king story.
When you think about it it doesn't actually require you to do much on the battlescreen. Not yet anyway. Besides Kurohime's events (which were interesting btw) and the supported skills, there's nothing you can gain or lose from the overview map. I feel that it's actually adding a lot to the game, if you want to experience it. If not, there's nothing forcing you at all. Just like the card system, another slightly pointless but interesting activity.
You do have a point on advisors tho, it would be nice if there were a research that enables you to train soldiers/ collect resources for you. I imagine it would make your stay in the overview map even shorter but it's convenient.
You need some of the research to be able to play the adventuring story. EX: Lab as there are quest going on with it. You can't just ignore part of the game.
A lot from this update is quite strange. Mine that only gathers one item? Honestly, if you mine for Iron and find gold while doing it, you're not going to discard the gold since you are tasked to mine for iron. Stone is different since mining you actually break the stone to be able to extract the minerals, maybe a stone quarry should be added? Or specific mines since it is rare you find the ores all in one area.
Could have a window like the tax thing to set production priorities and research. Or even a slider to assign population to work in the various areas. More pop, more prod.
i have a bug with the Kingdom Screen ... it says my storage is full but i didnt have anything in storage ... so i cant do shit -,-
I'll try to find and fix the issue. Sorry for the troubles.
ya i think imma sit this one out i see nothing i would enjoy in this update really i have never been a fan of excessive micromanagement i never will be and it would seem that this update if going to force me to waste my time on the kingdom screen for absolutely no benefit
Fully agree, this is pure micromanagement. It is a RPG with a massive micromanagement government. The only kings that were doing this level of micromanagement ended up losing their lands to countries with more advisors.
Current Update makes the game vastly less enjoyable than it was previously in my opinion, especially without there being a queue and with the storage limits being as small as they are. More notes in one of the steam threads; but I'll reiterate in multiple spots to try to be vocal about it;
It feels like forcing a second game into the rpg maker, with extremely minor benefits to the main game, and I would go so far as to say it forces one to sit at the kingdom builder for extended periods of time to get what you need done (only it takes longer now because everything is time gated), and then once you're done with it.. leave it alone even more than it was previously.
The timer's are too short for it to be a sub game; and the micro management requied is at an assinine level in my opinion, there's really no need to go through 4-5 steps to generate the item you need where each item is gated by previous resources, plus a time gate.
I'm not sure what the intent was behind the update (besides, ostensibly trying to make the kingdom building more relevant overall beyond just upgrade everything and then forget about it...), but at present, it's still upgrade everything and forget about it, only now it's a SIGNIFICANTLY bigger pain in the ass to get everything upgraded.
Can you send me the Steam post per mail? Since a recent change on Steam, I'm blocked from the discussion page, since the game is not available in my contry. Even with the developer account, I can't read comments anymore.
I got quite a lot negative feedback, and will try to improve the system to make it more enjoyable for players.
Whoops, just read comment. Originally posted a link to the steam discussion, which obviously doesn't help after I've read your comment. What's the best way for me to mail you?
Edit: Actually, let me copy past it to the itch.io forum since I think that would be fastest. We can discuss further there as well.
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